One of the often-used memes concerning Apple’s approach to iOS is that it’s for “passive consumers”, people who aren’t creative. In an interesting post on Google App Inventor, O’Reilly’s Mike Loukides dredges this one up again – and I think Mike is committing a classic geek error.
Mike contrasts the approach of App Inventor, which is designed to encourage simple programs for Android, to the higher barrier of entry for development on iPhone, and concludes that it’s a cultural difference:
“But Google has taken another direction altogether: the user’s experience isn’t going to be perfect, but the user’s experience will be the experience he or she wants. If you want to do something, you can build it yourself; you can put it on your own phone without going through a long approval process; you don’t have to learn an arcane programming language. This is computing for the masses. It’s computing that enables people to be creative, not just passive consumers.” [My emphasis]
Here’s Mike’s first error: Conflating “creativity” with programming, and “passivity” with, well, everything else. Mike isn’t the first to do this – I think my friend Cory Doctorow is responsible for the meme, as I pointed out in an earlier post. I’d argue, in fact, that the history of computing teaches us the exact opposite: the less people are required to learn programming in order to be creative with computers, the more creative work you get.