While I would never question the success of Steam, which is a wonderful tool through which I’ve made several PC game purchases, this is a terribly uninsightful article. Facts are facts: The PC game market is slowing, and the consoles are kicking ass. Game over, sorry.
Well, Paul, what are those five million subscribers to World of Warcraft playing their game on? Assume that they’re all paying around $5 a month to play, which is a low assumption, and that’s a grand total of $300 million a year in subscriptions alone. How many console games hit that level of revenue?
Until consoles have keyboards as standard, MMORPGs will be a poor experience on console.